Course Texts

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Physical Computing Books

  1. Banzi, M. (2008). Getting Started with Arduino. Sebastopol, Calif: Make:Books.
    http://proquest.safaribooksonline.com.proxy.lib.sfu.ca/9780596155704
  2. Igoe, T. (2007). Making Things Talk: Practical Methods for Connecting Physical Objects (1st ed.). Sebastopol, CA: O'Reilly.
    http://proquest.safaribooksonline.com.proxy.lib.sfu.ca/9780596510510
  3. Noble, J. J. (2009). Programming Interactivity: A Designer's Guide to Processing, Arduino, and OpenFrameworks: Design, Create, Develop, Interact. Farnham: O'Reilly.
    http://proquest.safaribooksonline.com.proxy.lib.sfu.ca/9780596800598?uicode=simonfraser
  4. O'Sullivan, D. (2004). Physical Computing: Sensing and Controlling the Physical world with Computers. Boston: Thomson.
    http://proquest.safaribooksonline.com.proxy.lib.sfu.ca/9780596155704
  5. Platt, C. (2009). Make: Electronics Learning by Discovery (1st ed.). Sebastopol, Calif: O'Reilly Media.
    http://proquest.safaribooksonline.com.proxy.lib.sfu.ca/9781449377267